Table of Contents

Geb and the living moon Myst

The world of Geb (originally named “Ged” by Jon, but changed to avoid issue with “Earthsea”) is a central setting. It serves as a primitive, medieval-inspired realm rich in untamed magic, monsters, and diverse inhabitants, contrasting with other worlds in the multiverse like the oppressive, grey oligarchy of Myrah and the logical, technology-driven Earth. Geb is portrayed as an ancient, “handled” world where arcane energies flow abundantly through the environment and its denizens, creating a vibrant yet dangerous landscape. The story's protagonist, Will (a young magic user from Myrah), and his companion Julia arrive on Geb via a magical “Jump” facilitated by a powerful gemstone conduit, seeking knowledge and skills to fuel Will's ultimate quest to dismantle Myrah's aristocracy. Geb represents a step in Will's journey, emphasizing themes of wild magic, exploration, and the balance between life, death, and rebirth.

Geography and Environment

Geb's terrain is wild and untamed, evoking a sense of primal wilderness. Key features include:

The moon Myst (alternately spelled Mist in some references, but consistently depicted as a celestial body) is Geb's vibrant satellite, appearing as a faint, glowing green orb in the night sky. It is positioned equidistant from Purit, Geb's “dead moon,” a grey orb lacking Myst's luminous energy. Myst is recognized by locals like the scholar Kadde, and while its specific geography or inhabitants aren't detailed, it is implied to be a world-like entity with its own arcane properties—older texts compare Geb's “worn and tired yet vibrant” arcana to Myst's purer, less “handled” essence. Travel to Myst (or beyond to other worlds like Durat) is currently impossible with Geb's magic, suggesting it's a distant, perhaps habitable or magical realm viewed as part of the multiverse. Myst's green glow contributes to Geb's magical ambiance, potentially influencing arcane flows or serving as a symbol of untamed purity.

History and Lore

Geb's history is steeped in ancient mysticism, dating back eons to the origins of arcanic arts when the first spells were cast. It is an “older” world than Myst, with arcana that has flowed through millions of beings, resulting in a gravelly, rough energy feel. Key lore elements include:

Inhabitants and Societies

Geb is home to a diverse array of races and peoples, fostering a cooperative yet perilous society where magic and combat are everyday tools:

Magic System

Magic, or “arcana,” is the core of Geb's identity—wild, versatile, and integrated into life, unlike the restricted systems elsewhere:

Overall, Geb and Myst embody a magical, monster-filled frontier in the multiverse, where exploration uncovers ancient secrets amid constant peril. The setting advances Will's arc by providing skills in versatile magic and combat, building toward his revolutionary goals.


Suggested Consistent Name and Pronunciation

To maintain a magical, ethereal vibe while avoiding resemblance to the well-known video game “Myst,” I propose renaming the moon to Mystral. This evokes misty, mystical winds and ancient lore, fitting the glowing green orb's otherworldly essence.

Pronunciation: /ˈmɪstrəl/ (MIS-truhl), with emphasis on the first syllable, rolling the “r” slightly for a whimsical, spell-like flow. This leans into fantasy tropes like elemental winds or enchanted veils, without direct infringement.


© 2018-2026 Marcus Davenport. See Site_Notice for licensing info.